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Clash Of Clans The Best Armies For Town Hall 5 In Clash of Clans
Written by
Owen
| Contributions from
Szymon
At Town Hall 5, you'll unlock the Wizard, a powerful troop. Many strong armies can be built around the Wizard at Town Hall 5.
Updated on Mar 05, 2024
Fact checked by Owen Harsono|
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Table Of Contents
Before we get into the top five armies you should use for Town Hall 5, let's quickly understand your maximum army capacity at this Town Hall level. You'll have access to 135 Troop Capacity, 2 Spell Capacity, and 15 Clan Castle Troop Capacity. Now that it's all clear let's get straight into it.
1 /5
Giant Wizard
The newest troop you unlock at Town Hall 5 is the Wizard. If you're excited get some practice with the Wizard, the first army will be a solid choice. We'll be mixing in many troops on this one, so be prepared! For this attack strategy, your army composition should look like this:
OPTIONAL: If you have access to Clan Castle Troops, you should request Giants or Hog Riders to strengthen your army.
- Check for Clan Castle troops and use your Archers and Wizards to take care of them, if any.
- The main idea of the army is to have all your Giants attacking one side and have your Wizards support them from behind.
- The most threatening enemy defense is the Mortar, as the splash damage can be problematic for your Wizards.
- Therefore, we will attack the base from the side closest to the Mortar. You can also use your Lightning Spells to weaken the Mortar.
- Send your Giants straight to the Mortar, and use your Wall Breakers to break in. Drop a few Wizards to help out, but not all.
- Once the Mortar is destroyed, you can deploy the rest of your Wizards behind your Giants.
- You will drop your Wizards andBalloons later on in the raid to clean-up the remaining defenses. Either once the Air Defense is down, or you can also drop them on the opposite side of where the Air Defense is.
2 /5
Giant Balloon
Next, we will use a common strategy also used in Town Hall 4. Overall, Balloons are still outstanding at this Town Hall level, so we hope you don't mind some recycling of strategies! For this attack strategy, your army composition should look like this:
OPTIONAL: If you have access to Clan Castle Troops, you should request Balloons to strengthen your army.
- Check for Clan Castle troops and use your Archers to take care of them, if any.
- The main idea of the army is to use your Giants, Wall Breakers, and Archers to destroy the enemy Air Defense so your Balloons will have an easier time.
- The job isn't done once the Air Defense is down, as there is still a Wizard Tower to deal with.
- You can use your Lightning Spells on the Wizard Tower to weaken it and send around 6 to 8 Balloons to take care of it.
- Once the Wizard Tower and Air Defense are down, send your remaining Balloons to the remaining Archer Towers.
- When the three buildings mentioned above are destroyed, your leftover Balloons will have nothing to worry about and will clean up the base.
- Remember that Balloons take a lot of time to clean up the base, so make sure you don't run out of time during the attack!
3 /5
Mass Balloons
Speaking of Balloons being OP at this Town Hall level, the next attack strategy will be based solely around Balloons. We'll sprinkle some Archers to help with the clean-up process! For this attack strategy, your army composition should look like this:
OPTIONAL: If you have access to Clan Castle Troops, you should request Balloons or Baby Dragons to strengthen your army.
- Check for Clan Castle troops and use your Archers to take care of them, if any.
- The main idea is to remove the enemy Air Defense as quickly as possible so your Balloons will be highly effective.
- You will drop around 8 to 9 Balloons toward the nearest Air Defense. Make sure to use your Lightning Spells to weaken it too!
- Once the Air Defense is down, another building that will pose a problem is the Wizard Tower.
- Since Wizard Towers deal splash damage, you want to avoid deploying all your Balloons simultaneously so we will send them in small groups.
- Try sending around 10 Balloons in two groups of 5 to destroy the Wizard Tower.
- Once the Wizard Tower and Air Defense are down, you can send your remaining Balloons in groups to destroy the Archer Towers, the last air-attacking defense at this Town Hall level.
- Finally, use your Archers to help clean up the base and get those three stars.
4 /5
Goblin Smash
The Goblin Smash strategy is a very effective farming strategy. Keep in mind that farming strategies won't get you three stars most of the time, so don't use this army in Clan Wars Leagues! For this attack strategy, your army composition should look like this:
OPTIONAL: If you have access to Clan Castle Troops, you should request Giants to strengthen your army.
- Check for Clan Castle troops and use your Archers to take care of them, if any.
- The main idea of the army is to have your Giants destroy the enemy Mortar, which will allow your Goblins to have an easier time with clearing resource buildings.
- Use all your Giants supported by Lightning Spells, Archers, and Wall Breakers to destroy the enemy Mortar.
- Once the Mortar is down, start 20 to 30 Goblins to loot the core of the base and save the remaining Goblins to clean up the Mines and Collectors at the outskirts of the base.
- Note that the point of this army isn't aiming for three stars, as the Goblin Smash is a farming strategy.
- The objective is to raid all the resources instead of going for a 100% attack.
5 /5
Giant Wizard Barch
Last but not least is a hybrid attack strategy with many troops added to the equation. Despite having so many troops, the Giant Wizard Barch strategy is still relatively easy to execute. For this attack strategy, your army composition should look like this:
OPTIONAL: If you have access to Clan Castle Troops, you should request Giants or Hog Riders to strengthen your army.
Check for Clan Castle troops and use your Archers and Wizards to take care of them if any.
Like other strategies above, the main idea is to have your Giants destroy the enemy Mortar.
Support these Giants with Lightning Spells, Wall Breakers, and some Wizards.
Once the Mortar is down, start sending Barbarians, Archers, and Wizards to continue to support the Giants now that you won’t have to worry about the Mortar splash.
The Barbarians, Archers, and Wizards will help you go through the base while the Giants tank for them.
Try to save some Archers to assist with the clean-up process on the other sides of the base, preferably around 5 to 10 of them.
That’s it for this article. These are five highly effective attack strategies that will help you progress your base efficiently. If you’re ready to leap into Town Hall 6, check out our guide on the best attack strategies for Town Hall 6!